Background
In the summer of 2021, I served as the sole UX Designer for Mobcrush, a platform designed to enable video game streamers to broadcast their content across multiple platforms simultaneously. My role involved leading the UX design efforts to enhance the user experience for streamers using our software.
Opportunity
As part of our streaming service, we collected various user data, including sentiment analysis of the audio during live streams. This allowed us to detect emotions such as loudness, anger, and laughter.
Although we had accumulated this data, we had not yet found a meaningful way to utilize it for the benefit of both our users and the business.
My task was to explore how we could leverage this underutilized data to create a positive impact. While the exact goals were still undefined, we were confident that this data held potential for valuable insights and improvements.
Although we did not have a specific application for the sentiment analysis data, our overarching metric for success was to increase user engagement with the Mobcrush platform, in turn generating more ad revenue for the company.